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    Class NodeRenderTexture

    Class NodeRenderTexture. Implements the NodeRuntime

    Inheritance
    Object
    Object
    ScriptableObject
    NodeRuntime
    NodeRenderTexture
    Inherited Members
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime.QueryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.Start()
    NodeRuntime.Enable(Scheduler.ClockState)
    NodeRuntime.Disable()
    NodeRuntime.OnTick(Double, Double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(String, Type, String, PortDirection, FieldExtra, IPortType)
    NodeRuntime.OnPortRemoved(String)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Mechatronics.SystemGraph
    Syntax
    [NodeCategory("Type", "RenderTexture", NodeTick.Asynchronous, (LifeCycle)0, 0F, NodeMode.Standard, false, Mode = NodeMode.Standard)]
    public class NodeRenderTexture : NodeRuntime

    Fields

    data

    The data

    Declaration
    [Field("Data", PortDirection.Right, FieldExtra.Write | FieldExtra.Constant)]
    [SerializeField]
    public PortType<RenderTexture> data
    Field Value
    Type Description
    PortType<RenderTexture>

    texture

    The texture

    Declaration
    [Field("Texture2D", PortDirection.Left, FieldExtra.Read | FieldExtra.Constant)]
    [SerializeField]
    public PortTypeTexture2D texture
    Field Value
    Type Description
    PortTypeTexture2D

    Methods

    InternalInitialize()

    The implementation of this virtual function shall handle special initialization code to handle when the graph is initialized.

    Declaration
    public override void InternalInitialize()
    Overrides
    NodeRuntime.InternalInitialize()

    See Also

    NodeRuntime
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    on Tuesday, October 18, 2022
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