Class NodeRenderTexture
Class NodeRenderTexture. Implements the NodeRuntime
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Mechatronics.SystemGraph
Syntax
[NodeCategory("Type", "RenderTexture", NodeTick.Asynchronous, (LifeCycle)0, 0F, NodeMode.Standard, false, Mode = NodeMode.Standard)]
public class NodeRenderTexture : NodeRuntime
Fields
data
The data
Declaration
[Field("Data", PortDirection.Right, FieldExtra.Write | FieldExtra.Constant)]
[SerializeField]
public PortType<RenderTexture> data
Field Value
| Type | Description |
|---|---|
| PortType<RenderTexture> |
texture
The texture
Declaration
[Field("Texture2D", PortDirection.Left, FieldExtra.Read | FieldExtra.Constant)]
[SerializeField]
public PortTypeTexture2D texture
Field Value
| Type | Description |
|---|---|
| PortTypeTexture2D |
Methods
InternalInitialize()
The implementation of this virtual function shall handle special initialization code to handle when the graph is initialized.
Declaration
public override void InternalInitialize()