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    Class TestDynamic

    Stub expandable node.

    Inheritance
    Object
    Object
    ScriptableObject
    NodeRuntime
    NodeExpandable
    TestDynamic
    Inherited Members
    NodeExpandable._portMap
    NodeExpandable.PortMap
    NodeExpandable.PortList
    NodeExpandable.OnPortAdded(String, Type, String, PortDirection, FieldExtra, IPortType)
    NodeExpandable.GetDynamicPort<T>(String)
    NodeExpandable.GetDynamicPort(String)
    NodeExpandable.OnPortRemoved(String)
    NodeExpandable.UpdatePortMap()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime.QueryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.Enable(Scheduler.ClockState)
    NodeRuntime.Disable()
    NodeRuntime.OnTick(Double, Double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Mechatronics.SystemGraph.Test
    Syntax
    [NodeCategory("Test", "DynamicPorts", NodeTick.Synchronous, (LifeCycle)0, 0F, NodeMode.Standard, false, Expandable = true)]
    public class TestDynamic : NodeExpandable

    Methods

    GetAllowedPortTypes()

    Called from the editor to get the allowed port types override the function to return a custom list of ports to add.

    Declaration
    public override IEnumerable<Type> GetAllowedPortTypes()
    Returns
    Type Description
    IEnumerable<Type>

    Enumerator of allowed types

    Overrides
    NodeExpandable.GetAllowedPortTypes()
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