Class NoiseShaderGenerator<T>
Singleton base class for a NoiseShaderGenerator implementation. Inherit from this if you want your shaders to get generated
Inheritance
UnityEditor.ScriptableSingleton<T>
NoiseShaderGenerator<T>
Inherited Members
UnityEditor.ScriptableSingleton<T>.Save(System.Boolean)
UnityEditor.ScriptableSingleton<T>.instance
Namespace: UnityEditor.Experimental.TerrainAPI
Syntax
public abstract class NoiseShaderGenerator<T> : ScriptableSingleton<T>, INoiseShaderGenerator where T : NoiseShaderGenerator<T>
Type Parameters
| Name | Description |
|---|---|
| T |
Methods
GetDescription()
Returns a description for the NoiseShaderGenerator implementation
Declaration
public abstract ShaderGeneratorDescriptor GetDescription()
Returns
| Type | Description |
|---|---|
| ShaderGeneratorDescriptor |