Class NoiseShaderGenerator<T> | Terrain Tools | 3.0.2-preview.3
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    Class NoiseShaderGenerator<T>

    Singleton base class for a NoiseShaderGenerator implementation. Inherit from this if you want your shaders to get generated

    Inheritance
    Object
    Object
    ScriptableObject
    UnityEditor.ScriptableSingleton<T>
    NoiseShaderGenerator<T>
    Inherited Members
    UnityEditor.ScriptableSingleton<T>.Save(System.Boolean)
    UnityEditor.ScriptableSingleton<T>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Experimental.TerrainAPI
    Syntax
    public abstract class NoiseShaderGenerator<T> : ScriptableSingleton<T>, INoiseShaderGenerator where T : NoiseShaderGenerator<T>
    Type Parameters
    Name Description
    T

    Methods

    GetDescription()

    Returns a description for the NoiseShaderGenerator implementation

    Declaration
    public abstract ShaderGeneratorDescriptor GetDescription()
    Returns
    Type Description
    ShaderGeneratorDescriptor
    Implements
    INoiseShaderGenerator.GetDescription()
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    on 10 November 2020