Class NoiseTemplateImporter | Terrain Tools | 3.0.2-preview.3
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    Class NoiseTemplateImporter

    Asset importer for noise template files. Used to detect when a noise template is imported and checks to see if the shaders need to be regenerated.

    Inheritance
    Object
    Object
    AssetImporter
    ScriptedImporter
    NoiseTemplateImporter
    Inherited Members
    ScriptedImporter.SupportsRemappedAssetType(Type)
    AssetImporter.SetAssetBundleNameAndVariant(String, String)
    AssetImporter.GetAtPath(String)
    AssetImporter.SaveAndReimport()
    UnityEditor.AssetImporter.AddRemap(UnityEditor.AssetImporter.SourceAssetIdentifier, UnityEngine.Object)
    UnityEditor.AssetImporter.RemoveRemap(UnityEditor.AssetImporter.SourceAssetIdentifier)
    AssetImporter.GetExternalObjectMap()
    AssetImporter.assetPath
    AssetImporter.importSettingsMissing
    UnityEditor.AssetImporter.assetTimeStamp
    AssetImporter.userData
    AssetImporter.assetBundleName
    AssetImporter.assetBundleVariant
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Experimental.TerrainAPI
    Syntax
    [ScriptedImporter(1, "noisehlsltemplate")]
    public class NoiseTemplateImporter : ScriptedImporter

    Methods

    OnImportAsset(AssetImportContext)

    Function that is called when an asset with the ".noisehlsltemplate" extension is imported by the AssetDatabase

    Declaration
    public override void OnImportAsset(AssetImportContext ctx)
    Parameters
    Type Name Description
    AssetImportContext ctx

    The context for the imported asset

    Overrides
    ScriptedImporter.OnImportAsset(AssetImportContext)
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    on 10 November 2020