Class TerrainToolboxLayer
Namespace: UnityEngine.Experimental.TerrainAPI
Syntax
public class TerrainToolboxLayer
Methods
AddLayersToTerrain(TerrainData, List<TerrainLayer>, Boolean)
Declaration
public static void AddLayersToTerrain(TerrainData terrainData, List<TerrainLayer> layers, bool clearExisting)
Parameters
| Type | Name | Description |
|---|---|---|
| TerrainData | terrainData | |
| List<TerrainLayer> | layers | |
| Boolean | clearExisting |
AddLayerToTerrain(TerrainData, TerrainLayer)
Declaration
public static void AddLayerToTerrain(TerrainData terrainData, TerrainLayer inputLayer)
Parameters
| Type | Name | Description |
|---|---|---|
| TerrainData | terrainData | |
| TerrainLayer | inputLayer |
CopyTerrainLayers(Terrain, Terrain)
Declaration
public static void CopyTerrainLayers(Terrain fromTerrain, Terrain toTerrain)
Parameters
| Type | Name | Description |
|---|---|---|
| Terrain | fromTerrain | |
| Terrain | toTerrain |
RemoveAllLayers(TerrainData)
Declaration
public static void RemoveAllLayers(TerrainData terrainData)
Parameters
| Type | Name | Description |
|---|---|---|
| TerrainData | terrainData |
RemoveLayerFromTerrain(TerrainData, Int32)
Declaration
public static void RemoveLayerFromTerrain(TerrainData terrainData, int index)
Parameters
| Type | Name | Description |
|---|---|---|
| TerrainData | terrainData | |
| Int32 | index |