Enum FilterUtility.BuiltinPasses
Enum for indexing built-in Filter types and Shader passes.
Namespace: UnityEditor.TerrainTools
Syntax
public enum BuiltinPasses
Fields
| Name | Description | Value |
|---|---|---|
| Abs | Uses the Abs shader pass. |
0 |
| Add | Uses the Add shader pass. |
1 |
| Clamp | Uses the Clamp shader pass. |
2 |
| Complement | Uses the Complement shader pass. |
3 |
| Max | Uses the Max shader pass. |
4 |
| Min | Uses the Min shader pass. |
5 |
| Negate | Uses the Negate shader pass. |
6 |
| Power | Uses the Power shader pass. |
7 |
| Remap | Uses the Remap shader pass. |
8 |
| Multiply | Uses the Multiply shader pass. |
9 |
| Layer | Uses the Terrain Layer shader pass. |
10 |