docs.unity.cn
    Show / Hide Table of Contents

    Interface IBrushStrengthController

    An interface that represent the controller for the brush's strength.

    Inherited Members
    IBrushController.isInUse
    IBrushController.OnEnterToolMode(BrushShortcutHandler<BrushShortcutType>)
    IBrushController.OnExitToolMode(BrushShortcutHandler<BrushShortcutType>)
    IBrushController.OnSceneGUI(Event, Int32, Terrain, IOnSceneGUI)
    IBrushController.OnInspectorGUI(Terrain, IOnInspectorGUI)
    IBrushController.OnPaint(Terrain, IOnPaint)
    IBrushController.AppendBrushInfo(Terrain, IOnSceneGUI, StringBuilder)
    Namespace: UnityEditor.TerrainTools
    Syntax
    public interface IBrushStrengthController : IBrushController

    Properties

    brushStrength

    Gets and sets the brush's strength.

    Declaration
    float brushStrength { get; set; }
    Property Value
    Type Description
    Single

    brushStrengthJitter

    Gets and sets the brush's jitter.

    Declaration
    float brushStrengthJitter { get; set; }
    Property Value
    Type Description
    Single

    brushStrengthMax

    Gets and sets the brush's max strength.

    Declaration
    float brushStrengthMax { get; set; }
    Property Value
    Type Description
    Single

    brushStrengthMin

    Gets and sets the brush's min strength.

    Declaration
    float brushStrengthMin { get; set; }
    Property Value
    Type Description
    Single

    brushStrengthVal

    The strength of the brush without jitter.

    Declaration
    float brushStrengthVal { get; }
    Property Value
    Type Description
    Single
    Back to top Copyright © 2023 Unity Technologies
    Generated by DocFX
    on Wednesday, April 5, 2023
    Terms of use