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    Enum RefreshReason

    Refresh(RefreshReason) uses these flags to determine what needs to be refreshed or updated.

    Namespace: UnityEditor.Timeline
    Syntax
    public enum RefreshReason : int
    Remarks

    Use the | operator to combine flags.

            TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);

    Fields

    Name Description Value
    ContentsAddedOrRemoved

    Use this flag when an element was added to or removed from the Timeline.

    ContentsModified

    Use this flag when a Timeline element was modified.

    SceneNeedsUpdate

    Use this flag when a change to the Timeline requires that the Scene be updated.

    WindowNeedsRedraw

    Use this flag when a change to the Timeline requires that the Timeline window be redrawn.

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