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    Enum TimelineModes

    Different mode for Timeline

    Namespace: UnityEditor.Timeline
    Syntax
    public enum TimelineModes : int

    Fields

    Name Description Value
    Active

    A playable director with a valid timeline is selected in editor.

    AssetEdition

    Timeline in AssetEditing mode. This mode is enabled when a timeline asset is selected in the project window.

    Default

    The timeline can be edited (either through playable director or selected timeline asset in project window).

    Disabled

    Disabled Timeline.

    Inactive

    The timeline cannot be played or previewed.

    ReadOnly

    The timeline is not editable. (the TimelineAsset file is either readonly on disk or locked by source control).

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