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    Enum ActivationTrack.PostPlaybackState

    Specify what state to leave the GameObject in after the Timeline has finished playing.

    Namespace: UnityEngine.Timeline
    Syntax
    public enum PostPlaybackState : int

    Fields

    Name Description Value
    Active

    Set the GameObject to active.

    0
    Inactive

    Set the GameObject to Inactive.

    1
    Revert

    Revert the GameObject to the state in was in before the Timeline was playing.

    2
    LeaveAsIs

    Leave the GameObject in the state it was when the Timeline was stopped.

    3
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