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    Enum TimelineClip.ClipExtrapolation

    How the clip handles time outside its start and end range.

    Namespace: UnityEngine.Timeline
    Syntax
    public enum ClipExtrapolation : int

    Fields

    Name Description Value
    None

    No extrapolation is applied.

    0
    Hold

    Hold the time at the end value of the clip.

    1
    Loop

    Repeat time values outside the start/end range.

    2
    PingPong

    Repeat time values outside the start/end range, reversing direction at each loop

    3
    Continue

    Time values are passed in without modification, extending beyond the clips range

    4
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