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    Enum RefreshReason

    Refresh(RefreshReason) uses these flags to determine what needs to be refreshed or updated.

    Namespace: UnityEditor.Timeline
    Syntax
    [Flags]
    public enum RefreshReason
    Remarks

    Use the | operator to combine flags.

            TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);

    Fields

    Name Description Value
    WindowNeedsRedraw

    Use this flag when a change to the Timeline requires that the Timeline window be redrawn.


    1
    SceneNeedsUpdate

    Use this flag when a change to the Timeline requires that the Scene be updated.


    2
    ContentsModified

    Use this flag when a Timeline element was modified.


    4
    ContentsAddedOrRemoved

    Use this flag when an element was added to or removed from the Timeline.


    8
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