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    Enum ActivationControlPlayable.PostPlaybackState

    The state of a GameObject's activeness when a PlayableGraph stops.

    Namespace: UnityEngine.Timeline
    Syntax
    public enum PostPlaybackState

    Fields

    Name Description Value
    Active

    Set the GameObject to active when the PlayableGraph stops.


    0
    Inactive

    Set the GameObject to inactive when the [[PlayableGraph]] stops.


    1
    Revert

    Revert the GameObject to the active state it was before the [[PlayableGraph]] started.


    2
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