docs.unity.cn
    Show / Hide Table of Contents

    Enum TrackOffset

    Describes what is used to set the starting position and orientation of each Animation Track.

    Namespace: UnityEngine.Timeline
    Syntax
    public enum TrackOffset
    Remarks

    By default, each Animation Track uses ApplyTransformOffsets to start from a set position and orientation. To offset each Animation Track based on the current position and orientation in the scene, use ApplySceneOffsets.

    Fields

    Name Description Value
    ApplyTransformOffsets

    Use this setting to offset each Animation Track based on a set position and orientation.


    0
    ApplySceneOffsets

    Use this setting to offset each Animation Track based on the current position and orientation in the scene.


    1
    Auto

    Use this setting to offset root transforms based on the state of the animator.


    Only use this setting to support legacy Animation Tracks. This mode may be deprecated in a future release.

    In Auto mode, when the animator bound to the animation track contains an AnimatorController, it offsets all animations similar to ApplySceneOffsets. If no controller is assigned, then all offsets are set to start from a fixed position and orientation, similar to ApplyTransformOffsets. In Auto mode, in most cases, root transforms are not affected by local scale or Animator.humanScale, unless the animator has an AnimatorController and Animator.applyRootMotion is set to true.

    2
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Thursday, April 27, 2023