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    Class SignalEmitter

    Marker that emits a signal to a SignalReceiver.

    Inheritance
    Object
    Object
    ScriptableObject
    Marker
    SignalEmitter
    Inherited Members
    Marker.parent
    Marker.time
    Marker.IMarker.Initialize(TrackAsset)
    Marker.OnInitialize(TrackAsset)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Syntax
    [Serializable]
    [CustomStyle("SignalEmitter")]
    [ExcludeFromPreset]
    public class SignalEmitter : Marker, IMarker, INotification, INotificationOptionProvider

    Properties

    asset

    Asset representing the signal being emitted.

    Declaration
    public SignalAsset asset { get; set; }
    Property Value
    Type Description
    SignalAsset

    emitOnce

    Use emitOnce to emit this signal once during loops.

    Declaration
    public bool emitOnce { get; set; }
    Property Value
    Type Description
    Boolean

    retroactive

    Use retroactive to emit the signal if playback starts after the SignalEmitter time.

    Declaration
    public bool retroactive { get; set; }
    Property Value
    Type Description
    Boolean

    Explicit Interface Implementations

    INotification.id

    Declaration
    PropertyName INotification.id { get; }
    Returns
    Type Description
    PropertyName
    Implements
    INotification.id

    INotificationOptionProvider.flags

    Declaration
    NotificationFlags INotificationOptionProvider.flags { get; }
    Returns
    Type Description
    NotificationFlags
    Implements
    INotificationOptionProvider.flags

    See Also

    SignalAsset
    SignalReceiver
    Marker
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