Timeline workflows
Use the Timeline window to create Timeline assets and Timeline instances that you can then use to record animation, schedule animation, nest Timeline instances to create cinematic content, place markers that emit signals, and customize Timeline with custom tracks, clips, and markers.
To successfully perform these tasks requires following steps in a particular order. Each workflow in this section demonstrate how to perform specific tasks.
Workflow | Demonstrates |
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Create a Timeline asset and Timeline instance | How to create a Timeline asset and a Timeline instance, and how to associate a Timeline instance with a GameObject. This is the first step when using Timeline to create a cut-scene or gameplay animation. |
Record basic animation | How to record keyframe animation directly to a Timeline instance using an Animation track and an Infinite clip. |
Convert an Infinite clip | How to convert an Infinite clip to an Animation clip. |
Animate a humanoid | How to animate a humanoid model to follow two Animation clips. This workflow also demonstrates how to blend clips, match clips, and how to manually reduce foot sliding. |
Override an animation with an Avatar Mask | How to use an Animation Override track and an Avatar Mask to replace only the upper-body animation in an Animation track. |