Use the accelerometer to measure the acceleration of a device.
It reports the acceleration measured on a device both due to moving
the device around, and due to gravity pulling the device down.
Use Acceleration property (float3) to get acceleration values.
Values are affected by the InputSystem.CompensateForScreenOrientation setting.
public struct AccelerometerSensor : IComponentData
Fields
Declaration
public float3 Acceleration
Field Value
Type |
Description |
Unity.Mathematics.float3 |
|
Declaration
public TimeData LastUpdateTime
Field Value