Class WindowSystem | Project Tiny | 0.31.0-preview.24
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    Class WindowSystem

    Inheritance
    Object
    ComponentSystemBase
    SystemBase
    WindowSystem
    Inherited Members
    SystemBase.CompleteDependency()
    SystemBase.Update()
    SystemBase.OnUpdate()
    SystemBase.GetComponent<T>(Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.GetComponentDataFromEntity<T>(Boolean)
    SystemBase.GetBuffer<T>(Entity)
    SystemBase.GetBufferFromEntity<T>(Boolean)
    SystemBase.Dependency
    SystemBase.Entities
    SystemBase.Job
    ComponentSystemBase.OnCreateForCompiler()
    ComponentSystemBase.OnCreate()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.OnDestroy()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    ComponentSystemBase.ExecutingSystemType
    Namespace: Unity.Tiny
    Syntax
    public abstract class WindowSystem : SystemBase

    Methods

    DebugReadbackImage(out Int32, out Int32, out NativeArray<Byte>)

    Declaration
    public abstract void DebugReadbackImage(out int w, out int h, out NativeArray<byte> pixels)
    Parameters
    Type Name Description
    Int32 w
    Int32 h
    NativeArray<Byte> pixels

    GetOrientation()

    Declaration
    public ScreenOrientation GetOrientation()
    Returns
    Type Description
    ScreenOrientation

    GetOrientationMask()

    Declaration
    public virtual ScreenOrientation GetOrientationMask()
    Returns
    Type Description
    ScreenOrientation

    GetPlatformWindowHandle()

    Declaration
    public abstract IntPtr GetPlatformWindowHandle()
    Returns
    Type Description
    IntPtr

    SetOrientationMask(ScreenOrientation)

    Declaration
    public virtual void SetOrientationMask(ScreenOrientation orientation)
    Parameters
    Type Name Description
    ScreenOrientation orientation
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    on 06 November 2020