Namespace Unity.Tiny.Audio | Project Tiny | 0.32.0-preview.54
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    Namespace Unity.Tiny.Audio

    Classes

    AudioSystem

    Structs

    Audio2dPanning

    An Audio2dPanning component controls an AudioSource's 2d panning.

    Audio3dPanning

    An Audio3dPanning component controls an AudioSource's 3d panning.

    AudioClip

    An AudioClip represents a single audio resource that can play back on one or more AudioSource components.

    AudioClipCompressed

    AudioClipCompressed is the audio clip's compressed data, in MP3 or Vorbis format.

    AudioClipLoadFromFile

    Attach this component to an entity with an AudioClip and AudioClipLoadFromFileAudioFile component to begin loading an audio clip.

    AudioClipLoadFromFileAudioFile

    Location of the audio file. AudioClip

    AudioClipUncompressed

    AudioClipUncompressed is the audio clip's uncompressed data. It is in stereo, 16-bits-per-sample format. Audio clips are originally loaded into memory in AudioClipCompressed components. In the AudioClipLoadType is DecompressOnPlay, the AudioClipUncompressed component will be filled in after decompression is first performed. There is a build setting that affects the uncompressed audio memory limit. When it is exceeded, some AudioClipUncompressed components will be cleared out to save memory based on a least-recently-used policy.

    AudioClipUsage

    AudioClipUsage stores data regarding if its associated AudioClip is being played and how recently it was played. This is used when determining which AudioClipUncompressed components to clear to reduce memory usage.

    AudioDistanceAttenuation

    An AudioDistanceAttenuation component adjusts an AudioSource's volume.

    AudioListener

    Attach an AudioListener component to an entity with a LocalToWorld component. 3d audio panning and distance-attenuation will be calculated relative to this entity's position and orientation.

    AudioPitch

    An AudioPitch component adjusts an AudioSource's pitch.

    AudioSource

    An AudioSource component plays back one audio clip at a time.

    AudioSourceID

    AudioSourceStart

    Attach this component to an entity with an AudioSource component to start playback the next time the AudioSystem updates.

    AudioSourceStop

    Attach this component to an entity with an AudioSource component to stop playback the next time the AudioSystem updates.

    EntityPlaying

    EntityToStop

    SourceIDToStop

    Enums

    AudioClipLoadType

    An enum that tells which audio clip loading strategy is being used.

    AudioClipStatus

    An enum listing the possible states an audio clip can be in during loading. Used by the AudioClip component to track loading status.

    AudioRolloffMode

    When a 3d sound is played, it is distance-attenuated; its volume is lowered as the sound moves away from the listener.

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    • Classes
    • Structs
    • Enums
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    on Saturday, January 23, 2021