Struct LitMeshRenderData | Project Tiny | 0.32.0-preview.54
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    Struct LitMeshRenderData

    Blob asset component to add to a mesh entity containg all mesh data to work with a lit shader Needs a MeshBounds next to it

    Namespace: Unity.Tiny.Rendering
    Syntax
    public struct LitMeshRenderData : IComponentData

    Fields

    Mesh

    Declaration
    public BlobAssetReference<LitMeshData> Mesh
    Field Value
    Type Description
    BlobAssetReference<LitMeshData>
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