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    Struct ReliableSequencedPipelineStage

    The ReliableSequencedPipelineStage is used to send packets reliably and retain the order in which they are sent. This PipelineStage has a hardcoded WindowSize of 32 inflight packets and will drop packets if its unable to track them.

    Namespace: Unity.Networking.Transport
    Syntax
    public struct ReliableSequencedPipelineStage : INetworkPipelineStage

    Properties

    StaticSize

    Declaration
    public readonly int StaticSize { get; }
    Property Value
    Type Description
    Int32
    Implements
    INetworkPipelineStage.StaticSize

    Methods

    StaticInitialize(Byte*, Int32, NetworkSettings)

    Declaration
    public NetworkPipelineStage StaticInitialize(byte *staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)
    Parameters
    Type Name Description
    Byte* staticInstanceBuffer
    Int32 staticInstanceBufferLength
    NetworkSettings settings
    Returns
    Type Description
    NetworkPipelineStage
    Implements
    INetworkPipelineStage.StaticInitialize(Byte*, Int32, NetworkSettings)
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