docs.unity.cn
    Show / Hide Table of Contents

    Struct BaselibNetworkParameter

    Network Parameters used to set queue and payload sizes for BaselibNetworkInterface

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Networking.Transport
    Syntax
    public struct BaselibNetworkParameter : INetworkParameter

    Fields

    maximumPayloadSize

    The maximum payload size.

    Declaration
    public uint maximumPayloadSize
    Field Value
    Type Description
    UInt32

    receiveQueueCapacity

    The maximum number of receiving packets that the BaselibNetworkInterface can process in a single update iteration.

    Declaration
    public int receiveQueueCapacity
    Field Value
    Type Description
    Int32

    sendQueueCapacity

    The maximum number of sending packets that the BaselibNetworkInterface can process in a single update iteration.

    Declaration
    public int sendQueueCapacity
    Field Value
    Type Description
    Int32

    Methods

    Validate()

    Validate the settings.

    Declaration
    public bool Validate()
    Returns
    Type Description
    Boolean

    True if the settings are valid, false otherwise.

    Implements
    INetworkParameter.Validate()
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Thursday, April 27, 2023