docs.unity.cn
    Show / Hide Table of Contents

    Struct SimulatorPipelineStageInSend

    Obsolete. Use SimulatorPipelineStage with an ApplyMode configured for sending instead.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Networking.Transport
    Syntax
    [BurstCompile]
    [Obsolete("Use SimulatorPipelineStage with an ApplyMode set for sending instead.")]
    public struct SimulatorPipelineStageInSend : INetworkPipelineStage

    Properties

    StaticSize

    Declaration
    public readonly int StaticSize { get; }
    Property Value
    Type Description
    Int32
    Implements
    INetworkPipelineStage.StaticSize

    Methods

    StaticInitialize(Byte*, Int32, NetworkSettings)

    Declaration
    public NetworkPipelineStage StaticInitialize(byte *staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)
    Parameters
    Type Name Description
    Byte* staticInstanceBuffer
    Int32 staticInstanceBufferLength
    NetworkSettings settings
    Returns
    Type Description
    NetworkPipelineStage
    Implements
    INetworkPipelineStage.StaticInitialize(Byte*, Int32, NetworkSettings)
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Thursday, June 1, 2023