Enum VectorUtils.Alignment
The alignement of the sprite, to determine the location of the pivot.
Namespace: Unity.VectorGraphics
Syntax
public enum Alignment
Fields
| Name | Description | Value |
|---|---|---|
| Center | Center alignment. |
0 |
| TopLeft | Top-left alignment. |
1 |
| TopCenter | Top-center alignment. |
2 |
| TopRight | Top-right alignment. |
3 |
| LeftCenter | Left-center alignment. |
4 |
| RightCenter | Right-center alignment. |
5 |
| BottomLeft | Bottom-left alignment. |
6 |
| BottomCenter | Bottom-center alignment. |
7 |
| BottomRight | Bottom-right alignment. |
8 |
| Custom | Custom alignment. Uses a custom alignment that will be used when building the sprite using the BuildSprite(List<VectorUtils.Geometry>, Single, VectorUtils.Alignment, Vector2, UInt16, Boolean) method. |
9 |
| SVGOrigin | SVG origin alignment. This will use the origin of the SVG document as the origin of the sprite. |
10 |