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    Smoothstep

    Menu Path : Operator > Math > Arithmetic > Smoothstep

    The Smoothstep Operator calculates the linear interpolation of a value between two border values with smoothing at the limits.

    This Operator returns a value between X and Y. Where this value is between X and Y depends on the value of S:

    • If S is less than 1, the result is Y.
    • If S is less than 0 the result is X.

    • If S is between 0 and 1 then the result is a smooth transition between X and Y.

      • The result = (Y - X) * ( 3S2 - 2S3 ) + X

    This Operator accepts input values of various types. For the list of types this Operator can use, see Available Types. The X and Y input are always of the same type. S changes to be the same type as X and Y.

    Operator properties

    Input Type Description
    X Configurable The value to interpolate from.
    Y Configurable The value to interpolate to.
    S Configurable A value for the interpolation. An input of either float type or the same type as X.
    Output Type Description
    Out Output Port The linear interpolation of S between X and Y with smoothing at the limits.
    The Type changes to match the type of X and Y.

    Operator configuration

    To view the Smoothstep Operator’s configuration, click the cog icon in the Operator’s header. X and Y must be the same type among Available Types. If S is a vector type, Unity calculates the interpolation value by value.

    Available types

    You can use the following types for your input ports:

    • float
    • Vector
    • Vector2
    • Vector3
    • Vector4
    • Position
    • Direction
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