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    Changelog

    All notable changes to this project will be documented in this file.

    The format is based on Keep a Changelog

    [1.5.2] - 2021-05-05

    Changed

    • User interface updated
    • Names in different UI elements made to be more consistent with new naming schemes

    [1.5.1] - 2021-02-23

    Added

    • Warn the user when an Input System Package event is referencing an action of the wrong type for that event
    • A warning is raised when adding more than one Input unit in a SuperUnit
    • "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor ### Fixed
    • Fixed "Restore to Defaults" buttons in the Project Settings window
    • Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
    • Fixed Visual Scripting Preferences being searchable BOLT-1218
    • Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
    • Fixed Open the graph window no longer causes Unity UI stop processing mouse click BOLT-1159,
    • Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
    • Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
    • Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
    • Fixed Dropdown icon is not clipped with TextField under "Get Variable"
    • Fixed Scale groups when zoom is not at 1x
    • Fixed graph getting corrupted when adding "Get Action Map" unit
    • Fixed node description being sometimes clipped
    • Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
    • Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
    • Fixed resize cursor rect on group when graph window is zoomed
    • Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
    • Fixed error when executing "Fix Missing Scripts" in a HDRP project
    • Visual Scripting Preferences spacing has been adjusted to avoid overlaps
    • Fixed rendering of inactive ObjectFields
    • Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
    • Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
    • Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
    • FlowMachine type is now back in usable types.
    • Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
    • Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
    • Fixed error message when custom inspectors are generated
    • Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
    • Fixed Object Variables tabs not updated when creating a Prefab
    • Fixed console errors when deleting a Prefab with a Visual Script
    • Fixed console errors when editing nested graphs during Play Mode

    [1.5.1-pre.3] - 2020-12-07

    Added

    • Added Visual Scripting as built-in package as of Unity 2021.1
    • Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
    • Added AOT Pre-Compile to automatically run when building AOT platforms
    • Improved UI for deprecated built-in nodes
    • Added automatic unit generation the first time the graph window is opened ### Changed
    • Switched to delivering source instead of pre-built .NET 3/4 assemblies
    • Updated Documentation
    • Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
    • Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
    • Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
    • Renamed "Assembly Options" to "Node Library"
    • Renamed "Flow Graph" to "Script Graph"
    • Renamed "Flow Machine" to "Script Machine"
    • Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
    • Renamed "Control Input/Output" to "Trigger Input/Output"
    • Renamed "Value Input/Output" to "Data Input/Output"
    • Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
    • Renamed "Branch" node to "If"
    • Renamed "Self" node to "This"
    • Deprecated the previous Add unit. The Sum unit has been renamed to Add.
    • Updated Window Naming
    • Changed "Variables" window to "Blackboard"
    • Changed "Graph" window to "Script Graph" and "State Graph"
    • Updated Bolt Preferences
    • Renamed Bolt Preferences to "Visual Scripting"
    • Removed BoltEx
    • Moved settings previously accessed from "Window > Bolt" to preferences
    • Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
    • Consolidated Graph editor, Blackboard and Graph Inspector into a single window
    • Updated Third-Party Notices ### Fixed
    • Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
    • Fixed backup failures with large projects BOLT-10
    • Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
    • Fixed IL2CPP build crash on startup BOLT-1036
    • Fixed IL2CPP issue around converting certain managed types BOLT-8
    • Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
    • Fixed "SelectOnEnum" node behaviour enums containing non-unique values e.g. "RuntimePlatform" BOLT-688
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    on 11 March 2021