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    Class UpdateMigrationPage.MigrationStep

    Inheritance
    Object
    UpdateMigrationPage.MigrationStep
    Namespace: Unity.VisualScripting
    Syntax
    public class MigrationStep

    Constructors

    MigrationStep(Plugin, PluginMigration)

    Declaration
    public MigrationStep(Plugin plugin, PluginMigration migration)
    Parameters
    Type Name Description
    Plugin plugin
    PluginMigration migration

    Properties

    state

    Declaration
    public UpdateMigrationPage.MigrationStep.State state { get; }
    Property Value
    Type Description
    UpdateMigrationPage.MigrationStep.State

    Methods

    OnGUI()

    Declaration
    public void OnGUI()

    Reset()

    Declaration
    public void Reset()

    Run()

    Declaration
    public void Run()

    Update()

    Declaration
    public void Update()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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    on 23 April 2021