docs.unity.cn
    Show / Hide Table of Contents

    Class UniqueAttribute

    Inheritance
    Object
    Attribute
    IndexedAttribute
    UniqueAttribute
    Inherited Members
    IndexedAttribute.Name
    IndexedAttribute.Order
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, Boolean)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo, Boolean)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, Boolean)
    Attribute.GetCustomAttributes(Module, Type, Boolean)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, Boolean)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, Boolean)
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, Boolean)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, Boolean)
    Attribute.Equals(Object)
    Attribute.GetHashCode()
    Attribute.Match(Object)
    Attribute.IsDefaultAttribute()
    Attribute._Attribute.GetTypeInfoCount(UInt32)
    Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)
    Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)
    Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)
    Attribute.TypeId
    Object.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.VisualScripting.Dependencies.Sqlite
    Syntax
    [AttributeUsage(AttributeTargets.Property)]
    public class UniqueAttribute : IndexedAttribute, _Attribute

    Properties

    Unique

    Declaration
    public override bool Unique { get; set; }
    Property Value
    Type Description
    Boolean
    Overrides
    IndexedAttribute.Unique

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Thursday, August 24, 2023