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    Class Descriptor<TTarget, TDescription>

    Inheritance
    Object
    Assigner<TTarget, TDescription>
    Descriptor<TTarget, TDescription>
    GraphDescriptor<TGraph, TGraphDescription>
    GraphItemDescriptor<TItem, TDescription>
    MachineDescriptor<TMachine, TMachineDescription>
    MacroDescriptor<TMacro, TMacroDescription>
    StateDescriptor<TState>
    StateTransitionDescriptor<TStateTransition>
    UnitDescriptor<TUnit>
    Inherited Members
    Assigner<TTarget, TDescription>.target
    Assigner<TTarget, TDescription>.assignee
    Assigner<TTarget, TDescription>.isDirty
    Assigner<TTarget, TDescription>.Validate()
    Assigner<TTarget, TDescription>.AssignAll()
    Assigner<TTarget, TDescription>.AssignTransient()
    Assigner<TTarget, TDescription>.ValueChanged()
    Assigner<TTarget, TDescription>.assignments
    Assigner<TTarget, TDescription>.transientAssignments
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.VisualScripting
    Syntax
    public abstract class Descriptor<TTarget, TDescription> : Assigner<TTarget, TDescription>, IAssigner, IDescriptor where TTarget : class where TDescription : class, IDescription, new()
    Type Parameters
    Name Description
    TTarget
    TDescription

    Constructors

    Descriptor(TTarget)

    Declaration
    protected Descriptor(TTarget target)
    Parameters
    Type Name Description
    TTarget target

    Properties

    description

    Declaration
    public TDescription description { get; }
    Property Value
    Type Description
    TDescription

    Methods

    Icon()

    Declaration
    [Assigns]
    [RequiresUnityAPI]
    public virtual EditorTexture Icon()
    Returns
    Type Description
    EditorTexture

    Summary()

    Declaration
    [Assigns]
    public virtual string Summary()
    Returns
    Type Description
    String

    Title()

    Declaration
    [Assigns]
    public virtual string Title()
    Returns
    Type Description
    String

    ValueChanged()

    Declaration
    public override void ValueChanged()
    Overrides
    Unity.VisualScripting.Assigner<TTarget, TDescription>.ValueChanged()

    Explicit Interface Implementations

    IDescriptor.description

    Declaration
    IDescription IDescriptor.description { get; }
    Returns
    Type Description
    IDescription
    Implements
    IDescriptor.description

    IDescriptor.target

    Declaration
    object IDescriptor.target { get; }
    Returns
    Type Description
    Object
    Implements
    IDescriptor.target

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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