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    Enum DistributeOperation

    Namespace: Unity.VisualScripting
    Syntax
    public enum DistributeOperation

    Fields

    Name Description Value
    DistributeLeftEdges

    Distribute the selected elements so that the left edges are at equal distance of one another.


    0
    DistributeCenters

    Distribute the selected elements so that the horizontal centers are at equal distance of one another.


    1
    DistributeRightEdges

    Distribute the selected elements so that the right edges are at equal distance of one another.


    2
    DistributeHorizontalGaps

    Distribute the selected elements so that the horizontal gaps are all of equal size.


    3
    DistributeTopEdges

    Distribute the selected elements so that the top edges are at equal distance of one another.


    4
    DistributeMiddles

    Distribute the selected elements so that the vertical middles are at equal distance of one another.


    5
    DistributeBottomEdges

    Distribute the selected elements so that the bottom edges are at equal distance of one another.


    6
    DistributeVerticalGaps

    Distribute the selected elements so that the vertical gaps are all of equal size.


    7

    Extension Methods

    XAnalyserProvider.Analyser(IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(IGraphContext)
    XAnalyserProvider.Analysis(IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(IGraphContext)
    XAnalyserProvider.Analyser(GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(GraphReference)
    XAnalyserProvider.Analysis(GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(GraphReference)
    XDescriptorProvider.Describe()
    XDescriptorProvider.HasDescriptor()
    XDescriptorProvider.Descriptor()
    XDescriptorProvider.Descriptor<TDescriptor>()
    XDescriptorProvider.Description()
    XDescriptorProvider.Description<TDescription>()
    XmlDocumentation.Summary()
    XmlDocumentation.Documentation()
    NameUtility.SelectedName(Boolean)
    NameUtility.DisplayName()
    NameUtility.HumanName()
    Cloning.Clone(ICloner, Boolean)
    Cloning.Clone<DistributeOperation>(ICloner, Boolean)
    Cloning.CloneViaFakeSerialization()
    Cloning.CloneViaFakeSerialization<DistributeOperation>()
    ConversionUtility.IsConvertibleTo(Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Boolean)
    ConversionUtility.ConvertTo(Type)
    ConversionUtility.ConvertTo<T>()
    TypeUtility.ToShortString(Int32)
    Serialization.CloneViaSerialization<DistributeOperation>(Boolean)
    Serialization.CloneViaSerializationInto<DistributeOperation, TDestination>(TDestination, Boolean)
    Serialization.Serialize(Boolean)
    EnumUtility.HasFlag(Enum)
    LinqUtility.Yield<DistributeOperation>()
    StringUtility.ToBinaryString()
    UnityObjectUtility.IsUnityNull()
    UnityObjectUtility.ToSafeString()
    Icons.Icon()
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    on Friday, August 4, 2023