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    Class EditorSerializationUtility

    Inheritance
    Object
    EditorSerializationUtility
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.VisualScripting
    Syntax
    public static class EditorSerializationUtility

    Methods

    DeserializeYamlAsset(String, String, String)

    Declaration
    public static SerializationData DeserializeYamlAsset(string asset, string topNodeKey = "MonoBehaviour", string dataNodeKey = "_data")
    Parameters
    Type Name Description
    String asset
    String topNodeKey
    String dataNodeKey
    Returns
    Type Description
    SerializationData

    DeserializeYamlAsset(Object, String, String)

    Declaration
    public static void DeserializeYamlAsset(Object asset, string topNodeKey = "MonoBehaviour", string dataNodeKey = "_data")
    Parameters
    Type Name Description
    Object asset
    String topNodeKey
    String dataNodeKey

    LogStuckDependers()

    Declaration
    public static void LogStuckDependers()
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