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    Enum ReorderableListTexture

    Namespace: Unity.VisualScripting.ReorderableList.Internal
    Syntax
    public enum ReorderableListTexture

    Fields

    Name Description Value
    Icon_Add_Normal
    0
    Icon_Add_Active
    1
    Icon_AddMenu_Normal
    2
    Icon_AddMenu_Active
    3
    Icon_Menu_Normal
    4
    Icon_Menu_Active
    5
    Icon_Remove_Normal
    6
    Icon_Remove_Active
    7
    Button_Normal
    8
    Button_Active
    9
    Button2_Normal
    10
    Button2_Active
    11
    TitleBackground
    12
    ContainerBackground
    13
    Container2Background
    14
    GrabHandle
    15

    Extension Methods

    XAnalyserProvider.Analyser(IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(IGraphContext)
    XAnalyserProvider.Analysis(IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(IGraphContext)
    XAnalyserProvider.Analyser(GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(GraphReference)
    XAnalyserProvider.Analysis(GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(GraphReference)
    XDescriptorProvider.Describe()
    XDescriptorProvider.HasDescriptor()
    XDescriptorProvider.Descriptor()
    XDescriptorProvider.Descriptor<TDescriptor>()
    XDescriptorProvider.Description()
    XDescriptorProvider.Description<TDescription>()
    XmlDocumentation.Summary()
    XmlDocumentation.Documentation()
    NameUtility.SelectedName(Boolean)
    NameUtility.DisplayName()
    NameUtility.HumanName()
    Cloning.Clone(ICloner, Boolean)
    Cloning.Clone<ReorderableListTexture>(ICloner, Boolean)
    Cloning.CloneViaFakeSerialization()
    Cloning.CloneViaFakeSerialization<ReorderableListTexture>()
    ConversionUtility.IsConvertibleTo(Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Boolean)
    ConversionUtility.ConvertTo(Type)
    ConversionUtility.ConvertTo<T>()
    TypeUtility.ToShortString(Int32)
    Serialization.CloneViaSerialization<ReorderableListTexture>(Boolean)
    Serialization.CloneViaSerializationInto<ReorderableListTexture, TDestination>(TDestination, Boolean)
    Serialization.Serialize(Boolean)
    EnumUtility.HasFlag(Enum)
    LinqUtility.Yield<ReorderableListTexture>()
    StringUtility.ToBinaryString()
    UnityObjectUtility.IsUnityNull()
    UnityObjectUtility.ToSafeString()
    Icons.Icon()
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