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    Class SerializeAttribute

    Inheritance
    Object
    Attribute
    SerializeAttribute
    Inherited Members
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, Boolean)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(ParameterInfo, Boolean)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, Boolean)
    Attribute.GetCustomAttributes(Module, Type, Boolean)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, Boolean)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, Boolean)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, Boolean)
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, Boolean)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, Boolean)
    Attribute.Equals(Object)
    Attribute.GetHashCode()
    Attribute.Match(Object)
    Attribute.IsDefaultAttribute()
    Attribute._Attribute.GetTypeInfoCount(UInt32)
    Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)
    Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)
    Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)
    Attribute.TypeId
    Object.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.VisualScripting
    Syntax
    [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
    public class SerializeAttribute : Attribute, _Attribute

    Constructors

    SerializeAttribute()

    Declaration
    public SerializeAttribute()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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