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    Class ValueInputDefinition

    Inheritance
    Object
    UnitPortDefinition
    ValuePortDefinition
    ValueInputDefinition
    Inherited Members
    ValuePortDefinition.isValid
    UnitPortDefinition.key
    UnitPortDefinition.label
    UnitPortDefinition.summary
    UnitPortDefinition.hideLabel
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class ValueInputDefinition : ValuePortDefinition, IUnitValuePortDefinition, IUnitInputPortDefinition, IUnitPortDefinition

    Properties

    defaultValue

    Declaration
    [DoNotSerialize]
    [Inspectable]
    public object defaultValue { get; set; }
    Property Value
    Type Description
    Object

    hasDefaultValue

    Declaration
    [Serialize]
    [Inspectable]
    public bool hasDefaultValue { get; set; }
    Property Value
    Type Description
    Boolean

    type

    Declaration
    [Inspectable]
    [DoNotSerialize]
    public override Type type { get; set; }
    Property Value
    Type Description
    Type
    Overrides
    ValuePortDefinition.type

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    UnitPortDefinitionUtility.Label(IUnitPortDefinition)
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