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    Class VariableDeclarationCollection

    Inheritance
    Object
    Collection<VariableDeclaration>
    KeyedCollection<String, VariableDeclaration>
    VariableDeclarationCollection
    Inherited Members
    KeyedCollection<String, VariableDeclaration>.Contains(String)
    KeyedCollection<String, VariableDeclaration>.Remove(String)
    KeyedCollection<String, VariableDeclaration>.ChangeItemKey(VariableDeclaration, String)
    KeyedCollection<String, VariableDeclaration>.ClearItems()
    KeyedCollection<String, VariableDeclaration>.GetKeyForItem(VariableDeclaration)
    KeyedCollection<String, VariableDeclaration>.InsertItem(Int32, VariableDeclaration)
    KeyedCollection<String, VariableDeclaration>.RemoveItem(Int32)
    KeyedCollection<String, VariableDeclaration>.SetItem(Int32, VariableDeclaration)
    KeyedCollection<String, VariableDeclaration>.Comparer
    KeyedCollection<String, VariableDeclaration>.Item[String]
    KeyedCollection<String, VariableDeclaration>.Dictionary
    Collection<VariableDeclaration>.Add(VariableDeclaration)
    Collection<VariableDeclaration>.Clear()
    Collection<VariableDeclaration>.CopyTo(VariableDeclaration[], Int32)
    Collection<VariableDeclaration>.Contains(VariableDeclaration)
    Collection<VariableDeclaration>.GetEnumerator()
    Collection<VariableDeclaration>.IndexOf(VariableDeclaration)
    Collection<VariableDeclaration>.Insert(Int32, VariableDeclaration)
    Collection<VariableDeclaration>.Remove(VariableDeclaration)
    Collection<VariableDeclaration>.RemoveAt(Int32)
    Collection<VariableDeclaration>.ClearItems()
    Collection<VariableDeclaration>.InsertItem(Int32, VariableDeclaration)
    Collection<VariableDeclaration>.RemoveItem(Int32)
    Collection<VariableDeclaration>.SetItem(Int32, VariableDeclaration)
    Collection<VariableDeclaration>.IEnumerable.GetEnumerator()
    Collection<VariableDeclaration>.ICollection.CopyTo(Array, Int32)
    System.Collections.ObjectModel.Collection<Unity.VisualScripting.VariableDeclaration>.System.Collections.IList.get_Item(System.Int32)
    System.Collections.ObjectModel.Collection<Unity.VisualScripting.VariableDeclaration>.System.Collections.IList.set_Item(System.Int32, System.Object)
    Collection<VariableDeclaration>.IList.Add(Object)
    Collection<VariableDeclaration>.IList.Contains(Object)
    Collection<VariableDeclaration>.IList.IndexOf(Object)
    System.Collections.ObjectModel.Collection<Unity.VisualScripting.VariableDeclaration>.System.Collections.IList.Insert(System.Int32, System.Object)
    Collection<VariableDeclaration>.IList.Remove(Object)
    Collection<VariableDeclaration>.Count
    Collection<VariableDeclaration>.Items
    Collection<VariableDeclaration>.Item[Int32]
    Collection<VariableDeclaration>.ICollection<VariableDeclaration>.IsReadOnly
    Collection<VariableDeclaration>.ICollection.IsSynchronized
    Collection<VariableDeclaration>.ICollection.SyncRoot
    Collection<VariableDeclaration>.IList.Item[Int32]
    Collection<VariableDeclaration>.IList.IsReadOnly
    Collection<VariableDeclaration>.IList.IsFixedSize
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.VisualScripting
    Syntax
    [SerializationVersion("A", new Type[]{})]
    public sealed class VariableDeclarationCollection : KeyedCollection<string, VariableDeclaration>, IList<VariableDeclaration>, IList, ICollection, IReadOnlyList<VariableDeclaration>, IReadOnlyCollection<VariableDeclaration>, IKeyedCollection<string, VariableDeclaration>, ICollection<VariableDeclaration>, IEnumerable<VariableDeclaration>, IEnumerable

    Methods

    EditorRename(VariableDeclaration, String)

    Declaration
    public void EditorRename(VariableDeclaration item, string newName)
    Parameters
    Type Name Description
    VariableDeclaration item
    String newName

    GetKeyForItem(VariableDeclaration)

    Declaration
    protected override string GetKeyForItem(VariableDeclaration item)
    Parameters
    Type Name Description
    VariableDeclaration item
    Returns
    Type Description
    String
    Overrides
    System.Collections.ObjectModel.KeyedCollection<System.String, Unity.VisualScripting.VariableDeclaration>.GetKeyForItem(Unity.VisualScripting.VariableDeclaration)

    TryGetValue(String, out VariableDeclaration)

    Declaration
    public bool TryGetValue(string key, out VariableDeclaration value)
    Parameters
    Type Name Description
    String key
    VariableDeclaration value
    Returns
    Type Description
    Boolean
    Implements
    IKeyedCollection<TKey, TItem>.TryGetValue(TKey, out TItem)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken, Action)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>, Func<T, String>)
    SearchUtility.UnorderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    UnitBase.WithoutInheritedDuplicates<T>(IEnumerable<T>, Func<T, IUnitOption>, CancellationToken)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.Yield<T>(T)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    LinqUtility.AddRange<T>(ICollection<T>, IEnumerable<T>)
    LinqUtility.AddRange(IList, IEnumerable)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, String)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, String)
    StringUtility.ToSeparatedString(IEnumerable, String)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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