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    Enum VariableKind

    Namespace: Unity.VisualScripting
    Syntax
    public enum VariableKind

    Fields

    Name Description Value
    Flow

    Temporary variables local to the execution flow.


    0
    Graph

    Variables local to the current graph.


    1
    Object

    Variables shared across the current game object.


    2
    Scene

    Variables shared across the current scene.


    3
    Application

    Variables shared across scenes. These will be reset when the application quits.


    4
    Saved

    Variables that persist even after the application quits. Unity object references are not supported.


    5

    Extension Methods

    XAnalyserProvider.Analyser(IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(IGraphContext)
    XAnalyserProvider.Analysis(IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(IGraphContext)
    XAnalyserProvider.Analyser(GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(GraphReference)
    XAnalyserProvider.Analysis(GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(GraphReference)
    XDescriptorProvider.Describe()
    XDescriptorProvider.HasDescriptor()
    XDescriptorProvider.Descriptor()
    XDescriptorProvider.Descriptor<TDescriptor>()
    XDescriptorProvider.Description()
    XDescriptorProvider.Description<TDescription>()
    XmlDocumentation.Summary()
    XmlDocumentation.Documentation()
    NameUtility.SelectedName(Boolean)
    NameUtility.DisplayName()
    NameUtility.HumanName()
    Cloning.Clone(ICloner, Boolean)
    Cloning.Clone<VariableKind>(ICloner, Boolean)
    Cloning.CloneViaFakeSerialization()
    Cloning.CloneViaFakeSerialization<VariableKind>()
    ConversionUtility.IsConvertibleTo(Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Boolean)
    ConversionUtility.ConvertTo(Type)
    ConversionUtility.ConvertTo<T>()
    TypeUtility.ToShortString(Int32)
    Serialization.CloneViaSerialization<VariableKind>(Boolean)
    Serialization.CloneViaSerializationInto<VariableKind, TDestination>(TDestination, Boolean)
    Serialization.Serialize(Boolean)
    EnumUtility.HasFlag(Enum)
    LinqUtility.Yield<VariableKind>()
    StringUtility.ToBinaryString()
    UnityObjectUtility.IsUnityNull()
    UnityObjectUtility.ToSafeString()
    Icons.Icon()
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