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    Develop logic transitions with State Graphs

    You can use State Graphs to change behaviors of GameObjects based on specific conditions.

    Create a new state

    After you create a new graph file for a State Graph, you can create states to tell Visual Scripting what a GameObject does, and when.

    Create a transition

    Use transitions to tell Visual Scripting when a GameObject changes states. There's no restriction on how many transitions you can create.

    State Unit nodes

    You can use a State Unit node to nest a State Graph inside a Script Graph.

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