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    Class SimulationAnchorSubsystem

    Simulation implementation of XRAnchorSubsystem. Do not create this directly. Use the UnityEngine.SubsystemManager instead.

    Inheritance
    Object
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider>
    TrackingSubsystem<XRAnchor, XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider>
    XRAnchorSubsystem
    SimulationAnchorSubsystem
    Inherited Members
    XRAnchorSubsystem.GetChanges(Allocator)
    XRAnchorSubsystem.TryAddAnchor(Pose, XRAnchor)
    XRAnchorSubsystem.TryAttachAnchor(TrackableId, Pose, XRAnchor)
    XRAnchorSubsystem.TryRemoveAnchor(TrackableId)
    TrackingSubsystem<XRAnchor, XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider>.GetChanges(Allocator)
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider>.OnCreate()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider>.OnStart()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider>.OnStop()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider>.OnDestroy()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider>.subsystemDescriptor
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider>.provider
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Start()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.OnStart()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Stop()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.OnStop()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Destroy()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.OnDestroy()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.running
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Simulation
    Syntax
    public sealed class SimulationAnchorSubsystem : XRAnchorSubsystem, ISubsystem
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