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    On Environment Probes Changed

    Triggers when AR Environment Probes have changed. AR Environment Probes can be added, updated, and/or removed every frame if there is an enabled AR Environment Probe Manager in the scene.

    On Environment Probes Changed
    On Environment Probes Changed node, shown with Get Variable

    Input Data Ports

    Port Data type Description
    Target GameObject Target GameObject should have an enabled AREnvironmentProbeManager component. If you do not connect this port, this node searches for an enabled AR Environment Probe Manager component in the scene instead, and throws an exception if none is found.
    Tip

    If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.

    Output Data Ports

    Port Data type Description
    Added List of AREnvironmentProbe List of AR Environment Probes that have been added.
    Updated List of AREnvironmentProbe List of AR Environment Probes that have been updated.
    Removed List of AREnvironmentProbe List of AR Environment Probes that have been removed.
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