About ARKit Face Tracking
This package provides face tracking support to augment the ARKit XR Plugin.
Installing ARKit Face Tracking
To install this package, follow the instructions in the Package Manager documentation.
Using ARKit Face Tracking
This package also provides additional, ARKit-specific face tracking functionality. ARKit provides a series of "blendshapes" to describe different features of a face. Each blendshape is modulated from 0..1. For example, there is a blendshape location describing how closed the mouth is.
Front facing camera
Face tracking requires the use of the front-facing (selfie) camera. When the front-facing camera is active, other tracking subsystems (for example, plane tracking or image tracking) may not be available. Likewise, if the rear-facing camera is active, face tracking may not be available. Different iOS devices support different combinations of features. If you
Start other, conflicting subsystems (subsystems that require the rear-facing camera), the ARKit package could decide to use the rear-facing camera instead. Therefore, to use face tracking on ARKit, you should
Stop any other subsystems which might use the rear-facing camera. These include:
This version of ARKit Face Tracking is compatible with the following versions of the Unity Editor:
To use this package, you must have:
- An iOS device capable of performing face tracking. Such devices require either a front-facing TrueDepth camera or an A12 Bionic chip (or later). Devices include:
- iPhone X
- iPhone XS
- iPhone XS Max
- iPhone XR
- iPhone 11
- iPhone 12
- iPad Pro (11-inch)
- iPad Pro (12.9-inch, 3rd generation)
- iPhone SE
- iOS 11.0 or later
- Xcode 11.0 or later
This version of ARKit Face Tracking includes a static library which provides an implementation of the XRFaceSubsystem.