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    Class EditorPrefsUtils

    Utilities for getting and setting values stored in EditorPrefs.

    Inheritance
    object
    EditorPrefsUtils
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.XR.CoreUtils.Editor
    Assembly: solution.dll
    Syntax
    public static class EditorPrefsUtils
    Remarks

    The EditorPrefUtils class caches any preference values retrieved or set using its methods. Avoid accessing the same preference values using the EditorPrefs class directly.

    Methods

    Name Description
    ColorToColorPref(string, Color)

    Encodes a Color object as a string.

    GetBool(string, bool, string)

    Gets the bool value stored in the Editor preferences for the calling property.

    GetColor(string, Color, string)

    Gets the color value stored in the Editor preferences for the calling property.

    GetFloat(string, float, string)

    Gets the float value stored in the Editor preferences for the calling property.

    GetInt(string, int, string)

    Gets the int value stored in the Editor preferences for the calling property.

    GetPrefKey(string, string)

    Gets a standardized Editor preference key name.

    GetString(string, string, string)

    Gets the string value stored in the Editor preferences for the calling property.

    PrefToColor(string)

    Creates a Color object from a specially formatted string.

    SetBool(string, bool, string)

    Stores the bool value in the Editor preferences for the calling property.

    SetColor(string, Color, string)

    Stores the color value in the Editor preferences for the calling property.

    SetFloat(string, float, string)

    Stores the float value in the Editor preferences for the calling property.

    SetInt(string, int, string)

    Stores the int value in the Editor preferences for the calling property.

    SetString(string, string, string)

    Stores the string value in the Editor preferences for the calling property.

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