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    Method SetLayerAndAddToHideFlagsRecursively

    SetLayerAndAddToHideFlagsRecursively(GameObject, int, HideFlags)

    Sets the layer of this GameObject and adds to its HideFlags, and does the same for all of its descendants.

    Declaration
    public static void SetLayerAndAddToHideFlagsRecursively(this GameObject gameObject, int layer, HideFlags hideFlags)
    Parameters
    Type Name Description
    GameObject gameObject

    The GameObject at the root of the hierarchy to be modified.

    int layer

    The layer to recursively assign GameObjects to.

    HideFlags hideFlags

    Should the GameObjects be hidden, saved with the scene, or modifiable by the user?

    Remarks

    This function combines the hideFlags with the existing flags of a GameObject.

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