Method SetLayerAndHideFlagsRecursively
SetLayerAndHideFlagsRecursively(GameObject, int, HideFlags)
Sets the layer and HideFlags of this GameObject and all of its descendants.
Declaration
public static void SetLayerAndHideFlagsRecursively(this GameObject gameObject, int layer, HideFlags hideFlags)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | gameObject | The GameObject at the root of the hierarchy to be modified. |
| int | layer | The layer to recursively assign GameObjects to. |
| HideFlags | hideFlags | Should the GameObjects be hidden, saved with the scene, or modifiable by the user? |
Remarks
This function overwrites the existing flags of a GameObject with those specified by hideFlags.