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    Method SetLayerAndHideFlagsRecursively

    SetLayerAndHideFlagsRecursively(GameObject, int, HideFlags)

    Sets the layer and HideFlags of this GameObject and all of its descendants.

    Declaration
    public static void SetLayerAndHideFlagsRecursively(this GameObject gameObject, int layer, HideFlags hideFlags)
    Parameters
    Type Name Description
    GameObject gameObject

    The GameObject at the root of the hierarchy to be modified.

    int layer

    The layer to recursively assign GameObjects to.

    HideFlags hideFlags

    Should the GameObjects be hidden, saved with the scene, or modifiable by the user?

    Remarks

    This function overwrites the existing flags of a GameObject with those specified by hideFlags.

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