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    Method ExhaustiveTaggedComponentSearch

    ExhaustiveTaggedComponentSearch<T>(GameObject, string)

    Searches for a component in a scene with a 3 step process, getting more comprehensive with each step At edit time will find all objects in the scene, even if they are disabled At play time, will be unable to find disabled objects that are not a child of desiredSource

    Declaration
    public static T ExhaustiveTaggedComponentSearch<T>(GameObject desiredSource, string tag) where T : Component
    Parameters
    Type Name Description
    GameObject desiredSource

    The GameObject we expect to be a parent or owner of the component

    string tag

    The tag this component must have to match

    Returns
    Type Description
    T

    A component of the desired type, or NULL if no component was located

    Type Parameters
    Name Description
    T

    The type of component to find in the scene

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