docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Method ClosestPolygonApproach

    ClosestPolygonApproach(List<Vector3>, List<Vector3>, out Vector3, out Vector3, float)

    Finds the closest points of the perimeters of two polygons.

    Declaration
    public static void ClosestPolygonApproach(List<Vector3> verticesA, List<Vector3> verticesB, out Vector3 pointA, out Vector3 pointB, float parallelTest = 0)
    Parameters
    Type Name Description
    List<Vector3> verticesA

    Vertices defining the outline of polygon A.

    List<Vector3> verticesB

    Vertices defining the outline of polygon B.

    Vector3 pointA

    The point on polygon A closest to an edge of polygon B.

    Vector3 pointB

    The point on polygon B closest to an edge of polygon A.

    float parallelTest

    The minimum distance between closest approaches used to detect parallel line segments.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)