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    Class ScriptableSettingsBase

    Base class for all scriptable settings that is easier to look up via-reflection.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSettingsBase
    ScriptableSettingsBase<T>
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.XR.CoreUtils
    Assembly: solution.dll
    Syntax
    public abstract class ScriptableSettingsBase : ScriptableObject
    Remarks

    DO NOT USE THIS CLASS DIRECTLY - Use the generic version, ScriptableSettingsBase<T>.

    Fields

    Name Description
    PathExceptionMessage

    Message to display when path is invalid.

    Methods

    Name Description
    GetInstanceByType(Type)

    Looks up the static 'Instance' property of the given ScriptableSettings.

    OnLoaded()

    Function called when all scriptable settings are loaded and ready for use.

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