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    Method MatchOriginUpOriginForward

    MatchOriginUpOriginForward(Vector3, Vector3)

    This function will rotate the XR Origin object around the camera object using the destinationUp vector such that:

    • The forward vector of the XR Origin object, which is the direction the player moves in Unity when walking forward in the physical world, will match the provided destinationUp vector
    • The up vector of the XR Origin object will match the provided destinationUp vector
    Declaration
    public bool MatchOriginUpOriginForward(Vector3 destinationUp, Vector3 destinationForward)
    Parameters
    Type Name Description
    Vector3 destinationUp

    The up vector that the origin's up vector will be matched to.

    Vector3 destinationForward

    The forward vector that will be matched to the forward vector of the XR Origin object, which is the direction the player moves in Unity when walking forward in the physical world.

    Returns
    Type Description
    bool

    Returns true if the rotation is performed. Otherwise, returns false.

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