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    Method UpdateHand

    UpdateHand(bool, MetaAimFlags, Pose, float, float, float, float)

    Queues update events in the Input System based on the supplied hand. It is not recommended that you call this directly. This will be called for you when appropriate.

    Declaration
    public void UpdateHand(bool isHandRootTracked, MetaAimFlags aimFlags, Pose aimPose, float pinchIndex, float pinchMiddle, float pinchRing, float pinchLittle)
    Parameters
    Type Name Description
    bool isHandRootTracked

    Whether the hand root pose is valid.

    MetaAimFlags aimFlags

    The aim flags to update in the Input System.

    Pose aimPose

    The aim pose to update in the Input System. Used if the hand root is tracked.

    float pinchIndex

    The pinch strength for the index finger to update in the Input System.

    float pinchMiddle

    The pinch strength for the middle finger to update in the Input System.

    float pinchRing

    The pinch strength for the ring finger to update in the Input System.

    float pinchLittle

    The pinch strength for the little finger to update in the Input System.

    UpdateHand(MetaAimFlags, Pose, float, float, float, float)

    Queues update events in the Input System based on the supplied hand. It is not recommended that you call this directly. This will be called for you when appropriate.

    Declaration
    [Obsolete("Use the UpdateHand that has an additional first bool parameter for whether the hand is tracked, or the device pose won't update correctly.")]
    public void UpdateHand(MetaAimFlags aimFlags, Pose aimPose, float pinchIndex, float pinchMiddle, float pinchRing, float pinchLittle)
    Parameters
    Type Name Description
    MetaAimFlags aimFlags

    The aim flags to update in the Input System.

    Pose aimPose

    The aim pose to update in the Input System.

    float pinchIndex

    The pinch strength for the index finger to update in the Input System.

    float pinchMiddle

    The pinch strength for the middle finger to update in the Input System.

    float pinchRing

    The pinch strength for the ring finger to update in the Input System.

    float pinchLittle

    The pinch strength for the little finger to update in the Input System.

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