Property activated
activated
The event that is called when the selecting Interactor activates this Interactable.
Declaration
ActivateEvent activated { get; }
Property Value
| Type | Description |
|---|---|
| ActivateEvent |
Remarks
Not to be confused with activating or deactivating a GameObject with SetActive(bool).
This is a generic event when an Interactor wants to activate an Interactable,
such as from a trigger pull on a controller.
The ActivateEventArgs passed to each listener is only valid while the event is invoked,
do not hold a reference to it.