Property delayTime
delayTime
The time (in seconds) to delay the first turn after receiving initial input for the turn. Subsequent turns while holding down input are delayed by the debounceTime, not the delay time. This delay can be used, for example, as time to set a tunneling vignette effect as a VR comfort option.
Declaration
public float delayTime { get; set; }
Property Value
| Type | Description |
|---|---|
| float |